Review: Final Fantasy Dissidia: Opera Omnia

Even with a title that makes little sense and proves to be a mouthful, Final Fantasy Dissidia: Opera Omnia proves to be a shining title on mobile app stores just a week after its release in the United States.

The game features over 25 notable Final Fantasy characters so far with updates seeming to come at a fairly quick pace.

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Like other mobile games of the same nature, it runs off of quests that allow for a 3 character party to bring into battle. Various spots on the world map open up at a time with more opening as the story progresses.

Each spot either contains a story progression spot, or just a random enemy battle, with bosses interspersed towards the end of each “island” on the world map.

The battle system is what really makes Opera Omnia shine, however, with a strategic and turn-based style with added flair.

Battles work like classic RPG systems, turn-based but Opera Omnia has added new twists.

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The player will now have to deplete the enemies Bravery (brv) before they can inflict damage on the opponent. Once the opponents bravery has been lowered or broken, the player can inflict HP attacks, allowing for damage to be dealt.

The upside, players also have bravery, meaning enemies must first deplete that before characters can sustain damage, sometimes giving players an extra layer of protection against strong attacks.

STORY

The story follows a meager moogle (that’s a mouthful) and it’s mission to band together the best warriors from multiple universes to fight back against Torsions that have been opening across the games various islands. These torsions threaten the entire world, including the universes that each of the characters originally belong too, giving each character a motive to fight alongside strangers against the darkness brewing in the games universe.It’s not the most intricate or deep story, but nobody asked for a mobile game to contain a AAA story, it just has to be fun, and Omnia definitely is.

GAMEPLAY

Gameplay is standard fair for games of its type on mobile, there’s no open-world to explore. Instead you tap around on nodes on the world map to navigate to different battles or dialogue sequences.

The game mostly centers around battles with dialogue in between. Chat sequences of course either reveal a character or further the story. The balance of the two is well done.

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The battle system is the main focus of the game. The refreshing new bravery system is nice and the strategy it adds makes the usual RPG fair exciting and fast.

SOUND

The usual Final Fantasy soundtrack can be heard in certain moments in the game. Gone is the prologue song usually played at the beginning of each entry, but an original soundtrack replaces it.

It does the job, its not as catchy or exciting as the soundtrack for Brave Exivus, but it does the job, and does it well.

GRAPHICS

The game isn’t beautiful by any means, but it’s nice to look at. The graphics are akin to 3DS graphics, with characters taking on chibi-like forms.

Light rays come from the top of the screen in grassy plains, and cutscenes are done well with characters taking on their respective traits, armor, and weapons.

OVERALL

Opera Omnia is a wonderful mobile experience, especially when waiting for Final Fantasy 15: Pocket Edition. It has all your favorite FF characters such as Cloud, Tifa, and Warrior of Light from FF1.

The gameplay is addictive, with co-op quests to participate in when you’re done playing alone for a while.

With planned updates and more characters added, Final Fantasy fans will enjoy the experience.

Overall, the game is a unique take on the typical RPG battle system with added features and graphics alike to a 3DS game.

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New Game The Onus Helm Brings Classic Dungeon Crawling Gameplay to Steam

With a classic gameboy-like appearance and smooth and satisfying gameplay, The Onus Helm, a game by developer B-Cubed Labs is on its way for release in 2018.

The Onus Helm is a randomly-generated action adventure game with Rogue-like elements, combining the best elements of several genres and making them into a unique and interesting gaming experience.

“The Onus Helm started off with a much bigger scope,” said the developer behind the game. “I knew that I wanted to replicate my favorite experiences from the 2D Legend of Zelda games, but with the gameplay of a fast-paced dungeon crawler, and the general look and feel of the game developed into what I think is best for the scope of the project.”

It begins with the protagonist awakening to find the cursed helm upon his head. The player must then wander the rooms in the game to discover the truth behind the helm and overcome its burden.

Throughout the game players will find weapons, discover secret areas, and gain new abilities that will allow them to fight off the mysterious creatures making up the world of The Onus Helm.

The developer behind the game noted that his most influential inspiration was The Legend of Zelda, and those inspirations can be clearly seen.

Paying homage to the titular series from Nintendo, the menu, graphics, and gameplay style are all reminiscent of Nintendo’s famous game.

The game will come with a built-in speed run clock, perfect for live streamers and will support both keyboard and game pads.

Like most Rogue-like games, permadeath will be an important feature, making each playthrough an important affair. It will be important to stay alive, especially when encountering one of the many bosses scattered throughout the rooms.

Luckily, there are countless amounts of items and weapons at the players disposal as they explore the randomly generated dungeons of The Onus Helm.

“I am really hoping to make something fun and challenging that can get players coming back for more,” said the developer. “I’ve put a lot of time and effort into the character art and atmosphere too.”

The Onus Helm is touted for a 2018 release and is currently a little less than a month away from the end of its kickstarter.