Review: Final Fantasy Dissidia: Opera Omnia

Even with a title that makes little sense and proves to be a mouthful, Final Fantasy Dissidia: Opera Omnia proves to be a shining title on mobile app stores just a week after its release in the United States.

The game features over 25 notable Final Fantasy characters so far with updates seeming to come at a fairly quick pace.

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Like other mobile games of the same nature, it runs off of quests that allow for a 3 character party to bring into battle. Various spots on the world map open up at a time with more opening as the story progresses.

Each spot either contains a story progression spot, or just a random enemy battle, with bosses interspersed towards the end of each “island” on the world map.

The battle system is what really makes Opera Omnia shine, however, with a strategic and turn-based style with added flair.

Battles work like classic RPG systems, turn-based but Opera Omnia has added new twists.

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The player will now have to deplete the enemies Bravery (brv) before they can inflict damage on the opponent. Once the opponents bravery has been lowered or broken, the player can inflict HP attacks, allowing for damage to be dealt.

The upside, players also have bravery, meaning enemies must first deplete that before characters can sustain damage, sometimes giving players an extra layer of protection against strong attacks.

STORY

The story follows a meager moogle (that’s a mouthful) and it’s mission to band together the best warriors from multiple universes to fight back against Torsions that have been opening across the games various islands. These torsions threaten the entire world, including the universes that each of the characters originally belong too, giving each character a motive to fight alongside strangers against the darkness brewing in the games universe.It’s not the most intricate or deep story, but nobody asked for a mobile game to contain a AAA story, it just has to be fun, and Omnia definitely is.

GAMEPLAY

Gameplay is standard fair for games of its type on mobile, there’s no open-world to explore. Instead you tap around on nodes on the world map to navigate to different battles or dialogue sequences.

The game mostly centers around battles with dialogue in between. Chat sequences of course either reveal a character or further the story. The balance of the two is well done.

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The battle system is the main focus of the game. The refreshing new bravery system is nice and the strategy it adds makes the usual RPG fair exciting and fast.

SOUND

The usual Final Fantasy soundtrack can be heard in certain moments in the game. Gone is the prologue song usually played at the beginning of each entry, but an original soundtrack replaces it.

It does the job, its not as catchy or exciting as the soundtrack for Brave Exivus, but it does the job, and does it well.

GRAPHICS

The game isn’t beautiful by any means, but it’s nice to look at. The graphics are akin to 3DS graphics, with characters taking on chibi-like forms.

Light rays come from the top of the screen in grassy plains, and cutscenes are done well with characters taking on their respective traits, armor, and weapons.

OVERALL

Opera Omnia is a wonderful mobile experience, especially when waiting for Final Fantasy 15: Pocket Edition. It has all your favorite FF characters such as Cloud, Tifa, and Warrior of Light from FF1.

The gameplay is addictive, with co-op quests to participate in when you’re done playing alone for a while.

With planned updates and more characters added, Final Fantasy fans will enjoy the experience.

Overall, the game is a unique take on the typical RPG battle system with added features and graphics alike to a 3DS game.

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Tap Here: A look into the appeal of Idle Games

You open your phone and click the ever enticing app with a cookie on it. The screen opens and a giant cookie is presented to click upon, and essentially, that’s all you do.

Tap, tap, tap, and keep tapping away at the virtual cookie until you gain enough to get more upgrades that allow you to tap faster and easier, or even just tap for you.

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Considering there is near to zero actual gameplay to idle games, what makes these incremental ‘games’ so appealing to people?

Of course, even I like these idle tapping games, between classes I often find myself tapping away, purchasing upgrades and leaving it go while I’m class, only to check in with the game later to see how much virtual currency I’ve made.

There’s a psychological appeal to it.

Gaining more and more money, more and more stuff, it makes you feel powerful, just for tapping the screen repeatedly.

Granted, these games can get extremely boring, very quickly.

Not every game is made to the same standard of quality as something like Cookie Clicker and can end very fast if there is nothing left to buy, or provides no motivation to players to continue.

There needs to be a tangible reason to continue tapping, just as there needs to be a tangible source of money dangling from a string for workers to continue working.

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Idle games’ popularity can most likely be attributed to their ‘fast food’ appeal. They are quick to adopt, quick to start, and quick to reward the player.

Right from the get go, tapping results in money, prizes, upgrades, and more.

Idle games have certainly grown, from tapping cookies to games that now present story as the player moves through the game, leveling up or collecting enough to move to another area.

There is no telling if the trend of popularity will continue or fizzle out, but for now, idle games are here, and they are steadily popular.

 

 

It’s Raining Pokemon

Pokemon Go players will soon see their local weather conditions reflected in-game as they are playing.

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This addition to the game comes in an update that also brings Generation 3 Pokemon to the game, adding to the limited selection of Gen 3 Pokemon that were added to the game during its Halloween event.

Niantic has not yet revealed a definitive list of the Pokemon that will be available from the start, but have confirmed Swablu, Wailord, Salamence, and Feebas, among others.

The game will reflect the current weather conditions, as well as the season. Different weather will have various effects on gameplay, such as certain Pokemon appearing more with a particular weather pattern.

The weather system will have other effects, such asĀ “increasing Combat Power and earning more Stardust after catching a Pokemon.”

These new updates follow the release of Ho-Oh as a legendary, added at the end of November.

Niantic currently has one other project in development, Harry Potter: Wizards Unite, a game using familiar elements of Pokemon Go but within the world of Harry Potter.

The developer has confirmed, however, that this new project does not mean it will stop supporting its other games.